Thursday, July 30, 2009

Exclusive EU Testing Update!!!

The Square Enix EU site has just been updated with two testing jobs that are almost certainly to be for Final Fantasy 14. Square Enix lists the following on their site:

Job Description

Game testing and proof-reading
Identifying and reporting linguistic errors and game defects
General tasks related to the quality assurance (QA) process
Skills Required

Excellent native-level French with a keen eye for mistakes
Good English communication skills
Pluses

Knowledge of MMORPG (Final Fantasy XI in particular)
Knowledge of role-playing and console games
Other Information

£7 per hour + overtime
Project-based (flexible duration, full- or part-time)
Starting Date: Beginning of June

Given that they are hiring users into their company to test the game in the near future we can only assume that the game is much further along completion than previous thought and thus general beta testing is just around the corner! This is significant news in the timeline of Final Fantasy 14 so be sure to keep checking back here for more.

Final Fantasy 14 to be featured at GamesCom 2009 2nd entry

Square Enix have announced their line-up for GamesCom 2009, which takes places 19th-23rd of August. The line-up consists of highly-anticipated games and it appears they have chosen Final Fantasy 14 to be amongst these titles as the snippet below shows.

FINAL FANTASY XIV
Developer: Square Enix Co., Ltd.
Brand: Square Enix
Platform: PLAYSTATION 3 computer entertainment system / Windows PC
Genre: MMORPG
Release Date: 2010

During E3 2009, FF14 was given a surprise announcement and we can be sure that it will play a much more significant part of GamesCom 2009 and hold the interest of gamers across the globe, not hindered by it’s planned simultaneous release in German, French, English and Japanese.

This is great news for our readers who do not have to wait till TGS (Tokyo Game Show) 2009 for additional information but instead have to wait merely a month to be able to learn a lot more about the game and how it will function. Highly anticipated is information on the weapons based levelling system and the more strategic battle system and last but definitely not least, concrete beta details. We are just hoping that Square Enix will treat us to such information.

Tuesday, July 28, 2009

Final Fantasy XIV Making an Appearance at GamesCom!!

Formerly known as Leipzig, GamesCom in Cologne, Germany will be host to several big events in the MMOG genre: the first public demo of Star Wars: The Old Republic, the reveal of the first Age of Conan expansion, to name a few.

Adding to the what is already sure to be an interesting event, will be the presence of Square Enix's sophomore MMOG outing: Final Fantasy XIV.

There are no solid details on what to expect out of Final Fantasy XIV at this year's GamesCom, but to be conservative I would just expect the E3 trailer to be shown again. On the other hand, you never know with Square Enix.

GamesCom will run from August 19th to August 23rd, and will take place in Cologne, Germany.

Sunday, July 26, 2009

FFXIV Offline ????????_????

This is FAKE !!!


I translated Japanese into English.

The first time Closed Beta tester recruitment beginning.

[ Outline of recruitment ]
Recruitment period: From August 3, 2009 To August 30, 2009
Application method: Application from official site
Number of recruitment: About 7000 people
The winning announcement: It notifies the winner with mail
Entry fee: Free of charge
Closed Beta beginning expected date: September 9, 2009

hmm, offline!? Realy! ???

Tuesday, July 21, 2009

UI design, will SE follow the rest of the MMO world?

With new MMO's coming out left right and center, I think, why bother they're all just after a WoW like clone. But one of the things that strikes me, is how all of them (and this includes WoW) shamelessly copy each others interfaces and layout design.

There is a good mixture in there, but the list of things doesn't just stop there. Things like exp bars, chat logs, compasses and much much more follow this same old style, and frankly it's just dull and repetitive.

You compare that to FFXI, and you see a much more cleaned up, original UI that doesn't look half bad.

But where the Rest of the MMO world like ( wow , Eq , and Lotro ) are good at they have custom UIs. I just hope that SE understands we like to custom are game to our view and not a cookie cutters point of view.. here`s hoping

Wednesday, July 1, 2009

Bye bye RMT`s : IE Real Money Traders

The question comes up. If only counties are going to follow this suit. If this does become the norm then I`m all good :D

[quote]In addition to its ongoing crackdown on Internet porn, the Chinese government has declared that virtual currency cannot be traded for real goods or services.

Virtual currency, as defined by Chinese authorities, includes "prepaid cards of cyber-games," according to a joint release issued by China's Ministry of Culture and Ministry of Commerce on Friday.

"The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services," the Ministries said.

The Chinese government estimates that trade in virtual currency exceeded several billion yuan last year, a figure that it claims has been growing at a rate of 20% annually. One billion yuan is currently equal to about $146,000.

The ruling is likely to affect many of the more than 300 million Internet users in China, as well as those in other countries involved in virtual currency trading. In the context of online role playing games like World of Warcraft, virtual currency trading is often called gold farming.

The most popular form of virtual currency in China is called "QQ coins," a form of virtual credit issued by Tencent.com.

Tencent.com, which has about 220 million registered users -- about as many as Facebook -- is quoted in the Chinese government news release as "resolutely" supporting the new rule. The government justifies its ban on virtual currency trading as a way to curtail gambling and other illegal online activities.

The trading of virtual currency for real cash employs hundreds of thousands of people worldwide and generates between $200 million and $1 billion annually, according to a 2008 survey conducted by Richard Heeks at the University of Manchester.

He estimates that between 80% and 85% of gold farmers are based in China.

"[M]any online games have a virtual economy and an in-game currency," he states in his survey. "Gold farmers can play in-game to make some currency. They then sell that for real money -- typically via a Web site and using the PayPal payment system -- to other players of the game."

Game companies typically forbid gold farming but committed virtual currency traders find ways around such rules. Some game companies have recognized the futility of trying to ban the practice and have built virtual commerce into their game infrastructure.[/quote]